
The universe view allows for a better notion of were the hell your ships and planets are in clear contrast with other games.
In terms of "economy" management, you have a private zone with 5 planets, which is the only place were you can build ships, and up to 8 planets in the hot zone.
So unlike other games you can conquer other players planets (hot zone) and really put them in arms away, why? Simple! You have two types of resources, intrinsic and rare, the intrinsic can be made in your private zone whereas the rare in your hot zone, so if you lose your planets no more rare resources for you.
"Ya economy looks nice, but so does every other game!", ok I can relate to this, but where Orion's Belt really shines is in battles! In other games battles are simulated, here battles are fought in a "chessy" way, it does what Total Series did for RTS games, deliveres true skill to battles. Here you can see the board:

So battles really shine in this game. You also have alliances, ultimate weapons and units, an auction house, universe markets, universe wormholes, arenas, academies, pirate bays... Which brings me to the professions, a player has a profession status that is changed accourdingly to his actions in game, so if you spend most of your time raiding people your clearly a PIRATE! =)
Another point is that time is relatively continuous, it works in "ticks" of 10 minutes, which allows you some free time so you don't become a NOLIFER aka wow/ogame player (just can't keep away from the wow slang). Now, more eye candy:



1 comentário:
Thanks for your suggestion Daniel. Maybe you would also like to try out another Stargate game, Asgard Heroes: http://www.asgardheroes.com It's pretty similar to Orion's Belt. ;)
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